Friday, July 6, 2018

Blender 3D Animation : Tutorials Create an Animation Walk Cycle


    In our latest Blender tutorial from Karan Shah, you'll learn how to generate a character rig using Blender's Rigify add-on, and how to skin the character using weight painting for precise control over mesh deformation. Finally Karan will walk you through the process of creating an animation walk cycle using keyframing and the dopesheet.

  Step 1 Videos 
Open a new file and import the base model (File > Import). You can use any other biped model as well. With the model selected, press Alt+G to clear its location, so that it's placed at the center. Make sure the center of the model (orange dot) is at the bottom of the mesh. If not, Press TAB to get into edit mode and select all vertices with the A key and then Press G and move the vertices up, so that the center point is at the base of the mesh. Press TAB to get out of edit mode.

 Step 2
Next we will enable the Rigidity add-on. In the File menu select User Preferences.
Select the Add-on Tab and in the search box type Rigify and check the
tick box to enable it. You may press the "Save as default" button, so that Blender remembers the setting. You can now close the User Preferences Window, Read more .

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