Thursday, July 5, 2018

DeepMotion Creature Video


Automated Mesh Generation, Skinning, and Weighting

Creature automatically generates animation meshes from image atlases containing character body parts. A whole myriad of options are available to sculpt, refine, subdivide and decimate various body meshes. In addition to that, bone influence weighting can either be done manually through intuitive paint tools or automatically via very sophisticated intelligent weighting algorithms. Mesh and rig up your animated character easily and efficiently with Creature's mesh generation and bone weighting tools.

Mesh Deformation Motors

There are shapes and motion not suitably expressed by skeletal animation alone. For those cases, Creature has Mesh Deform Motors on character body parts for advanced animated effects. These include Free-Form Deformation (FFD), the Soft Body Simulation of Flesh/Muscle on the character, flapping wings of a bird, eyeball motions, the complex warping of a body part for simulating breathing, and more.

Wind Force Field Motors

Install Force Field Motors that apply sophisticated Wind type forces on your character's bones and meshes. This allows you to author and animate complex motion like Cloth effects very easily.

Sprite Swapping

Manage and swap in large numbers of custom drawn sprite frame animations using Creature's powerful Sprite Frame Manager. Best of all, Sprites swapped into Creature can deform and react to the underlying bone and mesh motors. This means you can achieve some very sophisticated effects with sprite animation, like flickering flames that respond to physics or procedural mesh deformations.

Smart AI Auto Rigging

Use the power of Deep Learning to help Automatically Rig your Humanoid Characters! Smart AI Rig is the cutting-edge feature in Creature Pro Windows which harnesses the power of modern AI to rig and weight your characters at the push of a button. Simply provide your character pose and let the AI rig and handle the rest!

Skin Costume & Item Swap

Easily author swappable costumes, weapons and different looks for your character animations! Each swappable item set can have its own set of custom animation and supports all properties of fully deformable meshes. Skin Swapping is controllable in the Creature Game Engine runtimes for custom gameplay purposes.

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